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<title>Might and Magic</title>
<link>http://might-and-magic.com/</link>
<language>ru</language>
<description>Might and Magic</description>
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<title>Warriors of Might and Magic</title>
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<link>http://might-and-magic.com/24-warriors-of-might-and-magic.html</link>
<description><![CDATA[<!--TBegin--><a href="http://might-and-magic.com/uploads/posts/2011-06/1309176234_box_163586-hd.jpg" onclick="return hs.expand(this)" ><img align="left" src="http://might-and-magic.com/uploads/posts/2011-06/thumbs/1309176234_box_163586-hd.jpg" alt='Warriors of Might and Magic' title='Warriors of Might and Magic'  /></a><!--TEnd--><br /><b>Warriors of Might and Magic</b> is magic world Might and Magic which is the known representative of role-playing games on platform PlayStation. This video-game has subdued many. It was the fresh decision in the world of games, thanks to a harmonious combination of several genres in one product. Having appeared in 2000, this game has been realized on three most known consoles: PlayStation, PlayStation2, Game Boy, PC. For each case game by something unique, despite the similar subject line has turned out, all games have the system of levels and game characters. The diversified and colourful game has turned out realized for PlayStation2 where there is a possibility to change the weapon, to sell it and to buy in special shops that gives the chance to you to try the forces in various combinations of the available weapon, to choose the best tactics and to destroy all. For platform PlayStation of possibility are a little cut down, there are only 3 types of weapon, to gourmets of it will seem a little, but it won't spoil perception of game because the plot as remains grasping and dynamical. For 2D game versions on Game Boy are simplified fighting situations, because of impossibility of realization of some ideas in two-dimensional space. <br /><b>Warriors of Might and Magic</b> – the bright representative of a genre action-RGP. Action occurs from the third party, represents the plot sated with fighting situations. Along with action elements, there is a system of personal growth of the character which level is characterized by numerical parameters with possibility of its increase as a result of a points taking during game process. During game you as awake to get new skills and subjects which will allow to carry out more difficult missions.<br />In <b>Warriors of Might and Magic </b>various system of levels, all of them are various and colourful. You will suffice both bloody scenes, and logic riddles and fascinating dialogues. And through all game the consecutive subject line thanks to which the impression of perusal of the fascinating book in which you are the protagonist is made lasts. It will be natural to come off in that case game hard.<br />After a gain of a considerable quantity of the admirers, the given game has been let out and for personal computers, where there was a possibility to realize even more technical features to make game even more brightly and more interesting.<br /><div align="center"><object width="640" height="449"><param name="movie" value="http://www.youtube.com/v/TuBbIntrlcI?version=3&amp;hl=ru_RU"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TuBbIntrlcI?version=3&amp;hl=ru_RU" type="application/x-shockwave-flash" width="640" height="449" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>]]></description>
<category><![CDATA[Warriors of Might and Magic]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Mon, 27 Jun 2011 16:26:18 +0400</pubDate>
</item><item>
<title>Legends of Might And Magic (LoMM)</title>
<guid isPermaLink="true">http://might-and-magic.com/23-legends-of-might-and-magic-lomm.html</guid>
<link>http://might-and-magic.com/23-legends-of-might-and-magic-lomm.html</link>
<description><![CDATA[<!--TBegin--><a href="http://might-and-magic.com/uploads/posts/2011-06/1309021927_legends_of_might_and_magic.jpg" onclick="return hs.expand(this)" ><img align="left" src="http://might-and-magic.com/uploads/posts/2011-06/thumbs/1309021927_legends_of_might_and_magic.jpg" alt='Legends of Might And Magic (LoMM)' title='Legends of Might And Magic (LoMM)'  /></a><!--TEnd--><br />Game <b>Legends of Might And Magic (LoMM)</b> - has been created in 2001. Its developers have made it in own way fascinating, grasping. Judging by available responses, it is possible to speak and laudatory odes, and to "smash" all successively for this game. And actually – all everyone solves.<br />And in this game. Characters of the given game aren't broken on classes, is told nothing about races of protagonists. All it is defined during game. Can be – developers are right, but all can be understood, only having played in game.<br />New in game, in comparison with operating – that all probably to earn: if you do not know a spell – doesn't mean that you can't pass through water various barriers. It means that you are able to do it, taking as though on credit this ability to cope with water barriers and simply "do serious work". Activity in this world plays large role. It is supported by the game and encouraged besides – game. <br />From magic new that was added and operates new school of magic Divine Magic.<br />Drawing – fine, absorbed in itself to the technician of drawings of the previous series. Sometimes, to estimate that you have, - it is very necessary to collect and see, experience all it in one place. And with the given game. Very many, developed in games of a similar series, it is applied in the given game. And it at all doesn't reduce its value. It adds to it of charm – as though to meet the old friends. <br />The game scenario is possibility of everyone to realize that it contains in itself(himself), to answer a main point which exists in this world: - «You – for whom? To you Harm or Good is more necessary?» An immemorial question which here is taken out in planetary level.<br />Each hero are possibilities and abilities which are inherent only in it. It only it both strong, and weaknesses. Are described, put in character, are shown accurately on the given qualities in the put places. <br />Levels on which heroes rise are surprisingly strongly worked: it and district with its streams, trees; these are locks with their perfectly traced rooms etc. It helps to write out all task to last hyphen. That – that, and this game precisely helps to turn out, bring up patience, assiduity with itself. <br />Game as a whole is directed on revealing in itself worthy and not so belief and, possibility of their study, for the purpose of strengthening positive and elimination of negative belief. A question which says – «With whom YOU?». – helps to find and for itself personally such answer.<br />Questions with the applied weapon in game – could and be strengthened if to add additional functions in available weapon. In applicability of the weapon – as a whole new it is observed nothing. That's good. That players can apply the abilities, perfect them on an activity big field: limits of fields which are involved in the given project are expanded. <br />There are also moments of game which please all playing. <br />Certainly, pleases that in game simultaneously it is possible to play seven together and, the variant when it will be possible to play at once 16 persons prepares! I.e., presence of all friends on game – is welcomed. It will be interesting to observe all this game. <br />This game is an application of known methods, receptions, inclusion of positive spirits for the decision of the given problem. Activity of all depends both on investments of each of us, and from the personal contribution. And that many fallen in love methods and receptions of games familiar already again meet on the given platform is good also. <br />Game is a meeting with old experiences. Memoirs revive, action begins on fine sensations. It is the big plus for the people who have developed this game.<br /><br /><div align="center"><!--dle_youtube_begin:http://www.youtube.com/watch?v=5W0EgDHxZR4--><object width="425" height="325"><param name="movie" value="http://www.youtube.com/v/5W0EgDHxZR4&hl=ru&fs=1&rel=0"></param><param name="wmode" value="transparent" /><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5W0EgDHxZR4&hl=ru&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" width="425" height="325"></embed></object><!--dle_youtube_end--></div>]]></description>
<category><![CDATA[Legends of Might And Magic]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Sat, 25 Jun 2011 21:36:51 +0400</pubDate>
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<title>Might and Magic: Heroes kingdoms</title>
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<link>http://might-and-magic.com/22-might-and-magic-heroes-kingdoms.html</link>
<description><![CDATA[<!--dle_image_begin:http://might-and-magic.com/uploads/posts/2011-06/1309018865_headerlogo_ru.png|left--><img src="http://might-and-magic.com/uploads/posts/2011-06/1309018865_headerlogo_ru.png" align="left" alt="Might and Magic: Heroes kingdoms" title="Might and Magic: Heroes kingdoms"  /><!--dle_image_end--><br />Game «<b>Heroes of Might and Magic</b>» became continuation to the known and fallen in love players game online «<b>Might and Magic: Heroes Kingdoms</b>». Popularity of game and its wide circulation were strongly affected by some facts, such as possibility, to play without additional installation, and also free access to game. Thus game remains strategic where each decision of the player influences the subsequent development of its kingdom and the further succession of events. It is a lot of admirers of such games, that is why also players too it is a lot of. And as "<b>Might and Magic: Heroes. Kingdoms</b>" concerns to online to games as contenders the real people also playing this game act. Everyone chooses game tactics for itself(himself), but also it is a lot of possibilities. For example, the player can plunder cities of opponents or battle to neutral monsters, develop economy of own kingdom, build buildings and comprehend new knowledge in the field of spells. Economy development in game is quite traditional: Capture of mines, construction and improvement of new buildings, development of relations with neighbors and so on. Those who once faced this sort of games, can easily orient in game. Game also gives for the player of possibility of a choice and in type of the basic characters. So in game there are four fractions traditional for much computer games, such as an order award, magic academy, èíôåðíî and a necropolis.<br />The first fraction is distinguished positively by strong enough armies and competitive economy of kingdom. But doesn't manage and without a negative side as which high cost of city constructions and small possibilities of the hero in the field of magic in this case acts. The second fraction very much the other way, has ample opportunities in magic sphere, quickly develops in the game beginning, however armies here have no sufficient force. One more minus of this fraction is the economy basis on trade with neighbors that reduces its force in comparison with others.<br /><b>Heroes</b> concerning fraction èíôåðíî have direct access to spells of school of Destruction, and also sufficient force of armies that, certainly, is strength for the player. But thus the fraction is characterized by weakness of initial armies and high cost of spells. Well and last fraction, a necropolis, has as positive sides, such as fast initial development and equation of the relation of an army-magic, and negative characteristics, that is weakness of armies and the economy basis on trade with other kingdoms. Certainly, each player has the right to choose fraction which approaches it on spirit more, and developers have tried to make for this purpose all possible. And to develop in conformity to the desires there is a possibility at each player. After all online the game version allows to play and develop not simply, but also to communicate with neighbors, to build the relations, friendly or enemy, to compete or trade. Certainly, all listed above, involves many admirers in game, expanding number of players and, accordingly, doing game even more fascinating and interesting. Unlike traditional «Heroes of Might and Magic » in which plays the limited number of users, online the version supposes unlimited number of users that is why game becomes much more fascinating than the prototype by which principle there was no time is conceived. Playing this online game, you can find worthy to yourselves the contender.<br /><br /><b>Visit official site <a href="http://mightandmagicheroeskingdoms.ubi.com/en/" target="_blank">Might and Magic: Heroes Kingdoms</a></b><br /><div align="center"><!--dle_youtube_begin:http://www.youtube.com/watch?v=qhLIegcSrT4--><object width="425" height="325"><param name="movie" value="http://www.youtube.com/v/qhLIegcSrT4&hl=ru&fs=1&rel=0"></param><param name="wmode" value="transparent" /><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qhLIegcSrT4&hl=ru&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" width="425" height="325"></embed></object><!--dle_youtube_end--></div>]]></description>
<category><![CDATA[Might and Magic: Heroes kingdoms]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Sat, 25 Jun 2011 20:39:39 +0400</pubDate>
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<title>Crusaders of Might and Magic</title>
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<link>http://might-and-magic.com/21-crusaders-of-might-and-magic.html</link>
<description><![CDATA[<!--TBegin--><a href="http://might-and-magic.com/uploads/posts/2011-05/1306481328_crusadersofmightandmagicbox.jpg" onclick="return hs.expand(this)" ><img align="left" src="http://might-and-magic.com/uploads/posts/2011-05/thumbs/1306481328_crusadersofmightandmagicbox.jpg" alt='Crusaders of Might and Magic' title='Crusaders of Might and Magic'  /></a><!--TEnd--><br />The fantastic world of riddles and secrets of games <b>Might and Magic</b> occupy a place of honor from fans of this style. A solid and substantial plot, invented characters, the magic world containing secrets and riddles, completely immerse fans in the game Universe.<br />Game <b>Crusaders of Might and Magic</b> has been let out in 1999 in genre Action/RPG. This game has digital 3D a sound which thanks to effects completely immerses admirers in the game world. Furious and beautiful fights on axes, swords, fighting hammers create illusion of the present aggressive battle.<br />The plot of game <b>Crusaders of Might and Magic </b>is curious and interesting enough, though throughout game the fear, and the protagonist, trapping dangers is felt.<br />Harm legions, huge regiment of brisk dead persons sowed horror and death on the earth. The Soldiers-skeletons created by necromancer Nekrosom, killed all who became on their way. Once, having rushed into small village, they have cruelly killed and have burned all its inhabitants, including a family of protagonist Drake. And only by miracle remained this little boy is live. Time went, and the boy grew up, all life he struggled with harm and searched for ways of its destruction. After clearing from a captivity of monsters, he has learned that princess Sintija needs the help – game from this point on begins. In a consequence Drake has learned that the help is necessary not only Sintii, and the whole country. Force of Nekrosa all becomes stronger every day, and to overcome it it is possible only by means of the most ancient artifact. To win a victory over harm it should join the Supreme Guards which also combat a constant a regiment of dead persons. Drake, using magic and force of a sword, should pass a long way through five zones, and win a victory. The master of the Hell and darkness is dangerous and artful, besides has army of awful beings and a regiment of dead persons, but dexterity and thirst to sweep for the family on the party of the hero. Only unsatiable payment and fast reaction of the protagonist, will allow it to win a victory over Harm, and danger threat to take away from the world.<br />Various amulets, potion and rolls allow Drake to run faster, is stronger ðóáàòü than opponents, and for some time becomes the invisible being.<br />The game drawing allows to see Drake's plausible sword which he has control over. The protagonist of game can use various types of weapon, an armor which are necessary for buying, and also it can receive the help from various magic spells. <br />The world of game <b>Might and Magic</b> this version remained former, game atmosphere hasn't changed. As well as in ÌÌ6 at this game there are townspeople who wander on streets, with them it is possible to conduct conversations, dialogues, it is possible to ask from them the help. <br />Except the basic opponents of soldiers-skeletons, it will be necessary for hero to battle to gnomes, trolls, people-birds and many other things. <br />During game the protagonist will need to visit various locations: Gloomy Wood, Old Catacombs, Glasier, Mines, the Country of Snow. Each location bewitches the irresistible beauty, presence of extraordinary beings and so on.<br />Game has the fine drawing. Sounds of surrounding conditions, various special effects, fine scoring of monsters and every possible monsters are created by irresistible and amazing effect from game. Crusaders are true to Old school.<br />Therefore if you fan Might and Magic, action, ñëýøåð, heroic stories, beautiful battles, game <b>Crusaders of Might and Magic</b> it that you searched. Play and enjoy the fantasy world. This game has won many admirers, thanks to fascinating music, a drawing and a fascinating plot, recruit ranks of fans <b>Might and Magic</b> and enjoy game.<br /><center><!--dle_image_begin:http://might-and-magic.com/uploads/posts/2011-05/1306481573_crusaders-of-might-and-magic-2-300x225.jpg|--><img src="http://might-and-magic.com/uploads/posts/2011-05/1306481573_crusaders-of-might-and-magic-2-300x225.jpg" alt="Crusaders of Might and Magic" title="Crusaders of Might and Magic"  /><!--dle_image_end--></center><br /><center><!--dle_youtube_begin:http://www.youtube.com/watch?v=RI9hEm77-r0--><object width="425" height="325"><param name="movie" value="http://www.youtube.com/v/RI9hEm77-r0&hl=ru&fs=1&rel=0"></param><param name="wmode" value="transparent" /><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RI9hEm77-r0&hl=ru&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" width="425" height="325"></embed></object><!--dle_youtube_end--></center>]]></description>
<category><![CDATA[Crusaders of Might and Magic]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Fri, 27 May 2011 11:38:40 +0400</pubDate>
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<title>Might and Magic IX: Writ of Fate (2002)</title>
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<description><![CDATA[<!--TBegin--><a href="http://might-and-magic.com/uploads/posts/2011-05/1306225345_might_and_magic_ix_box.jpg" onclick="return hs.expand(this)" ><img align="left" src="http://might-and-magic.com/uploads/posts/2011-05/thumbs/1306225345_might_and_magic_ix_box.jpg" alt='Might and Magic IX: Writ of Fate (2002)' title='Might and Magic IX: Writ of Fate (2002)'  /></a><!--TEnd--><br />Game «<b>Might and Magic</b>» - proceeds and now this 9th series much differs from the previous. And the first – that creation of the hero – with its abilities, qualities – draws ability of creation a command. Truth thus that probably and to set a command of an automatic set of characters. Four characters for game can change, grow in the course of game professionally. The main thing in game "<b>Might and Magic IX: Writ of Fate</b> (2002)" is to choose the hero, to make this first step. <br />Following – to accept that floor and race of the hero which was assumed to the given hero. With all its abilities, qualities, skills. Skills it is possible to take two – with conducting game they are added. Now each hero has the name, but it probably and to change, having fixed the new. <br />The quantity of races remains former – four and all the same. And here classes have very strongly changed. From initial – only two (the fighter devoted), then from everyone initial – two advanced classes, on everyone advanced – two elite. This innovation gives the chance to trace changes of the character, its movement on a career ladder, changes in their formation and destiny of development. Here probably to present the fighter – to the mercenary, to change its status, and then probably to make of it the gladiator. Interesting metamorphoses. <br />On another it is possible to move by the way of development is by the way of magic: studying, applications. Here there are "mercenaries" who use force, gladiators – which in a command were accepted as fine fighters, the future mercenaries. They used in fight only force, without any magics. Murderers and crusaders, paladins and rangers, ëè÷, doctors, priests – all these characters gives the chance to cope with uneasy tasks, to solve enough challenges on a way of their development and formation. <br />Command are created so that characters possessed all necessary abilities and abilities for the task in view decision.<br />Exist some statistican: the initial statisticans influencing created characters, allocating with their necessary qualities. It is supposed that each of races is defined by a certain set of existing qualities. It both endurance, and force, both magic, and accuracy and speed and good luck. All of them characterize initial statisticans. Allowing the personnel to achieve successes at the steps. <br />Primary and secondary statisticans are very interconnected among themselves. These are such as: health, magic abilities, the reservation which speak whether about force of the hero, whether about its defeat. <br />Is also "tertiary" statisticans who show – how much the hero of racks and it is persevering, how much ready to move forward to achievement of the purposes and to reach them. So the damage or a bonus in hand-to-hand fight speaks about ability to strike blows, to protect available to the protagonist and its command. Resistibility – on the contrary, speaks about ability to protect that is from attacks of magics. For each attack – the magic which can destroy. And absolute protection here isn't present.<br />In game "<b>Might and Magic IX: Writ of Fate</b> (2002)" 5 various types of weapon, not including struggle barehanded are used. And correct possession of the weapon in struggle by that model which is necessary – is encouraged with game rules. Time of its application, both correctness, and ability to choose necessary for this or that protection or struggle is considered also. <br />This game – continues to study and apply in more details various types of weapon, to understand their actions and a consequence. From ability to own a usual dagger before possession of the weapon of all marks, updatings. Successes to you in selection, work, development.<br /><center><!--dle_image_begin:http://might-and-magic.com/uploads/posts/2011-05/1306225864_mm10.jpg|--><img src="http://might-and-magic.com/uploads/posts/2011-05/1306225864_mm10.jpg" alt="Might and Magic IX: Writ of Fate (2002)" title="Might and Magic IX: Writ of Fate (2002)"  /><!--dle_image_end--></center><br /><center><!--dle_youtube_begin:http://www.youtube.com/watch?v=a37HPKl5lyE--><object width="425" height="325"><param name="movie" value="http://www.youtube.com/v/a37HPKl5lyE&hl=ru&fs=1&rel=0"></param><param name="wmode" value="transparent" /><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/a37HPKl5lyE&hl=ru&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" width="425" height="325"></embed></object><!--dle_youtube_end--></center>]]></description>
<category><![CDATA[Might and Magic IX: Writ of Fate]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Tue, 24 May 2011 12:34:25 +0400</pubDate>
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<title>Might and Magic VIII: Day of the Destroyer (2000)</title>
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<link>http://might-and-magic.com/19-might-and-magic-viii-day-of-the-destroyer-2000.html</link>
<description><![CDATA[<!--TBegin--><a href="http://might-and-magic.com/uploads/posts/2011-05/1305975470_might_and_magic_viii_-_day_of_the_destroyer_coverart.png" onclick="return hs.expand(this)" ><img align="left" src="http://might-and-magic.com/uploads/posts/2011-05/thumbs/1305975470_might_and_magic_viii_-_day_of_the_destroyer_coverart.png" alt='Might and Magic VIII: Day of the Destroyer (2000)' title='Might and Magic VIII: Day of the Destroyer (2000)'  /></a><!--TEnd--><br />Game «<b>Might and Magic</b>», the eighth series – has been created by developers in 2000, as the next series of game «<b>Might and Magic</b>». Already the eighth series and to play this game don't cease. It – is very various, game conditions change, new rules are entered. Tasks change. <br />And here. In many respects is a continuation of the sixth and seventh game. Distinction is observed from the very beginning – in more accurate drawing of the image, the interface of the game has exchanged, it became more convenient in application. Interesting changes are brought in game rules: now the hero – the savior acts in the beginning one. In the course of game he can make in the team characters, can change them. I.e., game conditions are more approached to the validity. <br />To each class of the character are initially set as certain properties, abilities, and its basic qualities which it possesses. It gives the chance to understand, how with it to cooperate. In game again participates both the Knight, and Dark Elf, and the Clergyman, and <br />The vampire, both the Necromancer, and the Troll, and Minotaur, and Dragon.<br />All occurs in the same world, as in the previous two series. Now this world is exposed to an attack Ancient which aspire to destroy it. And the hero it is necessary it will both be organized most and to organize a command for world rescue, to pass uneasy tests. <br />Here such ways of movement which wasn't in the previous series are applied. These are horse trips and voyages by the ships and the submarine. It is teleportation. All from the very beginning adjusts on activity of the protagonist and all players. Activity, effectiveness, productivity is the main thing that is introduced in game of this series. <br />Connecting the various worlds which very much differ from each other; using their abilities for rescue of the existing world; following laws – game is brought to happy end. Thus it is necessary to show and sharpness, being engaged in search of various secrets for game continuation. The hero should go down and in the underground world, to use in the struggle light spells of guild of magicians, to apply various receptions, artifacts – that all has come true under the law. Playing this version of computer game <b>Might and Magic VIII: Day of the Destroyer</b> (2000), you receive weight of positive emotions and a charge of good mood.<br /><center><!--dle_image_begin:http://might-and-magic.com/uploads/posts/2011-05/1305975623_mm9.png|--><img src="http://might-and-magic.com/uploads/posts/2011-05/1305975623_mm9.png" alt="Might and Magic VIII: Day of the Destroyer (2000)" title="Might and Magic VIII: Day of the Destroyer (2000)"  /><!--dle_image_end--></center><br />]]></description>
<category><![CDATA[Might and Magic VIII: Day of the Destroyer]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Sat, 21 May 2011 15:02:09 +0400</pubDate>
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<title>Might and Magic VI: The Mandate of Heaven (1998)</title>
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<description><![CDATA[<!--TBegin--><a href="http://might-and-magic.com/uploads/posts/2011-05/1305973168_507px-mightandmagic6box.jpg" onclick="return hs.expand(this)" ><img align="left" src="http://might-and-magic.com/uploads/posts/2011-05/thumbs/1305973168_507px-mightandmagic6box.jpg" alt='Might and Magic VI: The Mandate of Heaven (1998)' title='Might and Magic VI: The Mandate of Heaven (1998)'  /></a><!--TEnd--><br />If you love genre CRPG and you to be pleasant to travel on the mysterious and mysterious world of a fantasy, the sixth version of game <b>Might and Magic</b>, under the name «<b>The Mandate of Heaven</b>» for you. <br />This version of game is created in full 3D a format. The game plot is developed as follows. King Roland erected to a throne was gone, and nobody can find it. Through time for kingdom various cataclysms fall: flooding, earthquakes, ìîð animals and other. Force of misfortune and troubles which fall upon the state, sets thinking citizens of king Rolanda, and to begin to doubt that these cases at all accident. After an attack of demons, they are precisely assured of the of judgement and have decided that after loss of the king the state has lost the «<b>The Mandate of Heaven</b>», i.e. blessings on board. Inhabitants have ceased to trust Nikolay, the juvenile son of king Rolanda, and began to expect the new savior from troubles and failures – other tsar. Four luckies managed to escape and be saved from the next attack of demons. After the rescue, lucky beggars have decided that it not simply good luck, and a sign from above, therefore having got stronger and having grown up, they have started to travel on different cities, making the big affairs. And only it will be known later that they have been selected, that to kingdom to bring the world and rest.<br />From a game plot, it is known that the group of lucky beggars consists of four persons. During game, players choose a way of each person, a class of the hero, a floor, its characteristics, and also ability. The command can identify the new found subjects, and also to create a various potion. Essential feature of game is presence at it of guild and institute of teachers. Guilds can sell to heroes various things: this military weapon, magic books and other. Teachers for the established payment will teach heroes to any other ability, having raised thereby value of characteristics, will increase level of existing skill, and also for a small payment will accept you in guild, thereby having changed an existing rank in side-altars of the guild. Passing to new level, you also raise the characteristics. Visiting a certain institution, for the fixed payment there you will raise to new level, having awarded with points which are necessary for increase in existing characteristics.<br />This version of game allows to pass quests various ways, and the magic is applied not only on a game course, but also at the decision of various riddles, therefore to pass completely game without magic to you it will not be possible. Game has 9 schools. Each character of game can be trained only at one or two schools. Game fight passes at will of the player in real time. At each course of your character it has possibility to say a spell and to strike to the monster blow or a shot.<br />In this version of game <b>Might and Magic VI: The Mandate of Heaven</b> the following drawing is created: the first – for walks by air, i.e. the extensive spaces, the second – for underground walks. In the first ñëó÷àåò the special attention is given to the image of the sky, a landscape, the weather phenomena, in the second – detailed research of appearance of monsters and their animation.<br /><div align="center"><!--dle_image_begin:http://might-and-magic.com/uploads/posts/2011-05/1305973478_1690868_f520.jpg|--><img src="http://might-and-magic.com/uploads/posts/2011-05/1305973478_1690868_f520.jpg" alt="Might and Magic VI: The Mandate of Heaven (1998)" title="Might and Magic VI: The Mandate of Heaven (1998)"  /><!--dle_image_end--></div><br /><div align="center"><!--dle_image_begin:http://might-and-magic.com/uploads/posts/2011-05/1305973460_41593_small_550.jpg|--><img src="http://might-and-magic.com/uploads/posts/2011-05/1305973460_41593_small_550.jpg" alt="Might and Magic VI: The Mandate of Heaven (1998)" title="Might and Magic VI: The Mandate of Heaven (1998)"  /><!--dle_image_end--></div>]]></description>
<category><![CDATA[Might and Magic VI: The Mandate of Heaven]]></category>
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<pubDate>Sat, 21 May 2011 14:31:48 +0400</pubDate>
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<title>Might and Magic V: Darkside of Xeen (1993)</title>
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<description><![CDATA[<!--TBegin--><a href="http://might-and-magic.com/uploads/posts/2011-05/1305972550_453px-might_and_magic_v_cover.jpg" onclick="return hs.expand(this)" ><img align="left" src="http://might-and-magic.com/uploads/posts/2011-05/thumbs/1305972550_453px-might_and_magic_v_cover.jpg" alt='Might and Magic V: Darkside of Xeen (1993)' title='Might and Magic V: Darkside of Xeen (1993)'  /></a><!--TEnd--><br />Fantasy of game of series <b>Might & Magic</b> at admirers of the whole world take an honourable and special place. Style of game with its substantial and solid plot, full of surprises and riddles, the set of invented trifles and gifts completely immerse admirers in the game Universe. <br />«<b>Darkside of Xeen</b>» it is the fifth version of game the version of game <b>Might & Magic</b>, let out 1993. In this version has appeared even more tasks, with set of old and new dangerous monsters, various monsters, the game world has grown in scale, has appeared even more spells and mysterious magic. <br />Game <b>Might and Magic V: Darkside of Xeen</b>, some kind of, travel continuation on Xeen-e. Again to everyone mysterious wanderings, destruction of orks, various enemy beings, monsters etc. open<br />The millenium ago Ancient have been created set of the various worlds, including and Ksin. As seeds of plants, they grew in Emptiness, for the only purpose – expansions of territory and possession in all Universe. Despite essential and enormous differences between the worlds, they had the general mission – achievement of an orbit of the chosen star, and there to execute the appointment. This the mission was called – Reunion. Each existing world had the Guard tracking mission performance was which primary goal. Wanderings through Emptiness very dangerous and heavy, therefore any world without the Guard becomes defenseless and weak. <br />On arrival of certain time and moon position, Guard Ksina will warn both parties and the future Reunion, having sent there envoys. The guard, activating pyramids, will open to travelers moving possibility between the parties. Owing to what, inhabitants of the world Ksin, cut off by barriers from each other, arisen because of the nature of the existing world, can meet at last, for adjustment of trade relations. On some persons, having done their the honor in preparation for Reunion, the Guard will assign mission of awakening of Sleeping Four Servants – air, fire, the earth and water. <br />For the first time governors of Xeen to a court yard each other will send ambassadors. Time will come and Chernokamennaja a tower will open, and in the course of fantastic ceremony of the governor to the Reunion altar will assign Cuba and the Scepter. It means that both parties Ksina, will reunite the great magic which will be never separated.<br />Heroes of Haveka which have come back them, the Pharaoh has selected, as Devoted, and has asked them to participate in Reunion process. It is necessary for elite to activate Spontaneous reflectors on corners of the cloudy party, and also to find Rolanda and to clear away a way to the Temple of the ancient. That's all problems.<br /><center><!--dle_image_begin:http://might-and-magic.com/uploads/posts/2011-05/1305972765_might_and_magic5_2.jpg|--><img src="http://might-and-magic.com/uploads/posts/2011-05/1305972765_might_and_magic5_2.jpg" alt="Might and Magic V: Darkside of Xeen (1993)" title="Might and Magic V: Darkside of Xeen (1993)"  /><!--dle_image_end--></center><br />]]></description>
<category><![CDATA[Might and Magic V: Darkside of Xeen]]></category>
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<pubDate>Sat, 21 May 2011 14:12:48 +0400</pubDate>
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<title>Might and Magic IV: Clouds of Xeen (1992)</title>
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<description><![CDATA[<!--TBegin--><a href="http://might-and-magic.com/uploads/posts/2011-05/1305732810_250px-might_and_magic_iv_cover.jpg" onclick="return hs.expand(this)" ><img align="left" src="http://might-and-magic.com/uploads/posts/2011-05/thumbs/1305732810_250px-might_and_magic_iv_cover.jpg" alt='Might and Magic IV: Clouds of Xeen (1992)' title='Might and Magic IV: Clouds of Xeen (1992)'  /></a><!--TEnd--><br />In 1992 there was one of very successful <b>series of game Might and Magic</b> under name <b>Clouds of Xeen</b>. It actually not so strongly differs from the previous game. There are some improvements which always appear at development of processes. And here. In process have changed - the design became more expressive, but is very similar with the previous series. The drawing – became more accurate, more shines an event more detailed, animation elements are added. Besides rollers with animation join, when heroes come into any institution, go down in a cellar, a vault, the lock. The system of battles remained former: in application both distant and near fight, and in near fight no more than three attacking, but they replace at once left players.<br />The world of the given planet became wider, than previous. Besides islands – it is a lot of earth, possibility to move ahead in premises. Scope of application of players has extended. Here there is also a new: there was a possibility to get for itself the lock which in the course of game is reconstructed and in the end has quite finished decent view of the lock of the feudal lord.<br />One more novelty in this series is possibility to move on clouds. Here there are magics of a levitation without which not to manage. In respect of magics and spells – some have disappeared – such as Duplication and there were new, sometimes even useful. These are such as Golem Stopper which helps with struggle against the diamond golem. Without this spell - affairs aren't present. The quantity of schools of magic remains former three: magic of wizards, clergymen and druids. <br />Classes and races, skills remained the same. In game five races: the person, ýëüô, the gnome, äâàðô and a semiork. In a command can be and six characters, but also they can be subject to replacement. It is possible to make to itself new party for a team. <br />That important also pleases – that the game interface has changed. Here a number of positive novelties is brought. So, there was a possibility to apply a minicard without a spell, automatic filling of the basic adventure card is applied also. It is skill "Cartographer". The following: applied stock began to break into five various parts probably. It is the weapon, the reservation, jewelry, various things and subject subjects which can separately lie now from all the others. There was an accuracy in game in a use of weapons and subjects depending on an accessory to race, a class. So, if you are a magician you in any way won't take in hands anything, except a dagger and a cudgel. It as well very supporting factor for beginning players. Play with pleasure!<br /><br /><center><!--dle_image_begin:http://might-and-magic.com/uploads/posts/2011-05/1305733131_mm4_2.gif|--><img src="http://might-and-magic.com/uploads/posts/2011-05/1305733131_mm4_2.gif" alt="Might and Magic IV: Clouds of Xeen (1992)" title="Might and Magic IV: Clouds of Xeen (1992)"  /><!--dle_image_end--></center>]]></description>
<category><![CDATA[Might and Magic IV: Clouds of Xeen]]></category>
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<pubDate>Wed, 18 May 2011 19:42:51 +0400</pubDate>
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<title>Might and Magic III: Isles of Terra (1991)</title>
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<description><![CDATA[<!--TBegin--><a href="http://might-and-magic.com/uploads/posts/2011-05/1305375878_mm3_box_art.jpg" onclick="return hs.expand(this)" ><img align="left" src="http://might-and-magic.com/uploads/posts/2011-05/thumbs/1305375878_mm3_box_art.jpg" alt='Might and Magic III: Isles of Terra (1991)' title='Might and Magic III: Isles of Terra (1991)'  /></a><!--TEnd--><br />In 1991 under name "<b>Might and Magic: Isles of Terra</b>" the exit of thirds of series <b>Might and Magic</b> has been noted. In this game, comparing the previous versions, the drawing was considerably improved, has arisen SoundBlaster, i.e. the music underneath reminding mysterious and mysterious atmosphere of the Middle Ages, has appeared many new monsters, and also players had the solid and substantial plot, which process of game does even more interesting and more fascinatingly. The interface has changed, by means of the mouse it is possible to come into any necessary menu of game, to make a course of the player. In a screen bottom there were usual persons of characters, also it is possible to see stock in the form of drawings for each subject.<br />Thanks to this version of game, the previous history of events has revealed, and it became known, who such Korak and Sheltem. The game course begins that six adventurers, find letters of Koraka. Having read which, selectors have understood that mission is assigned to them – to help Koraku to win a victory over Shaltemom. The termination of this scenario depends only on you. In letters, except the introduction reference, there are many marks which concern each place which to you should be visited further. <br />The game mechanism is similar in ÌÌ2. Six competitors of the players one of which in any city it is possible to dismiss or take new are by default given to each player. There is a possibility to employ from one to two mercenaries who demand everyday payment by the hard coins, increasing with growth of level of mercenaries. In game exists five races: Human, Elf, Halforc, Gnome and Dwarf. Each of races possesses following features: magic counteraction, ability to thefts.<br />To available present classes – the Paladin, the Knight, the Magician, the Archer, the Thief, the Barbarian, the Clergyman, the Ninjia, are added new classes are the Ranger possessing skill of the Pathfinder, and the Druid combining magic of the Clergyman and the Magician. Concrete kinds of spells, the reservation, the weapon are accessible to each class. <br />The updated interface has facilitated game: sideways the screen there were following buttons: shooting from onions, near battle, the book of spells, viewing of the list of tasks (a note of Koraka), date and time, exile of the player, etc. the Updated version displays persons of heroes. The present interface, the character allows to choose by means of mouse click, to see its characteristics, ability. Important change of the version are monsters, having found out you, run towards to you, and battle passes directly in the field, instead of in a separate mode from the game world. Battling in close fight, you are limited by three enemies, having killed one, at once on a place of the killed there is a new opponent. <br /><b>Might and Magic III: Isles of Terra</b> is a version of game possesses special charm and many advantages, it will be pleasant to fans of world <b>M&M</b>, and true admirers of a genre of phantasy.]]></description>
<category><![CDATA[Might and Magic III: Isles of Terra]]></category>
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<pubDate>Sat, 14 May 2011 16:44:09 +0400</pubDate>
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